Digital Tutors Creating Digital Human All Volumes | 2.14GB
Creating Digital Humans 1: Volume and Muscle
Creating Digital Humans 2: Definition and Detailing
Creating Digital Humans 3: UV and Texture Mapping
Creating Digital Humans 4: Shading and Rendering
Course: Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
Course: Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Course: Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Course: Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
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E-Books » Video Training → Digital Tutors Creating Digital Human All Volumes
Published by: zerocoolvn on 25 March 2010 | 0
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